You traded into a simple position a piece up, and somehow didn't win it. This is the most measurable leak in club chess and almost nobody knows their own number. Rookbook works out how often you convert.
Most players treat the trade into an endgame as the moment the game is decided. It isn't. It's the moment the game becomes technical, which is a different skill from the one that won the material.
Middlegame chess rewards seeing things: tactics, threats, the move your opponent missed. Endgame chess rewards procedure — king activity, passed pawns, opposition, knowing which trades help. Those are learnable in an afternoon and most club players never spend the afternoon, because endings feel like the boring part of a game that's already over.
An extra piece entering a simplified position should convert close to nine times in ten. If your rate is near half, the problem isn't that you lack knowledge of theoretical endings — it's that the extra piece isn't being used. Those are different diagnoses with different fixes.
If you take one thing: in the middlegame the king hides, and in the endgame it fights. Once the queens are off, a king walking to the center is worth roughly a minor piece of activity, and the player whose king gets there first usually wins the pawn race that follows.
This one habit — noticing the moment the king should start marching — converts more endings than any amount of theoretical study. It also costs nothing to learn.
Two endings carry nearly all the practical value:
Everything else can wait. Studying bishop-versus-knight subtleties before you can win king and pawn is the chess equivalent of learning a language's subjunctive before its verbs.
You can't tell whether this is your problem from memory, because the endings you converted are unmemorable and the ones you threw away are vivid. The number is knowable, though: take the moment the board first simplifies, record what you were up, and check what happened next.
Rookbook reads your Chess.com history, finds the moment each game simplified, and splits your results by what you were holding at that point — clearly ahead, level, or behind. If the top row isn't far above the others, you've found the cheapest rating available to you.
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See your endgame conversion on rookbook.net →Why do I lose endgames a piece up? Because an extra piece only wins if it's used. Shuffling instead of pushing pawns, refusing trades that simplify, and arriving with no clock account for most of it — none of which is a gap in endgame theory.
What's a good conversion rate? Entering an ending a full piece ahead should win close to nine times in ten at club level. Near half means the material isn't being converted into anything.
Which endgames should I learn first? King and pawn, then rook endings. The first is exact and underpins everything; the second happens more than all other piece endings combined.